Twoje centrum informacji o Wildlife Park 1 2 3!
Reisa: normalny zwierzak też może urodzić wybryka natury
Offline
Ja w jednym parku mam tresowane mustangi i dałam im na wybieg ten płotek do skakania, tak dla ozdoby, aone zaczeły przez niego skakać i trener nie musiał ich do tego namawiać.
Offline
napewno to jest to Nerucia ???? a jak ja w dokumentach danego zwierzecia nie mam tego chancemutation to trzy moge miec wybryk natury bo np nie mam tego chancemutation w dokumętach lwa i wilka czy to oznacza ze musze dopisać to czy coś bo nie moge miec wybryku prosze o podpowieć ????
Ostatnio edytowany przez OLA (2011-04-16 16:50:07)
Offline
czyli mam dopisać to chancemutation tak ???? i obok napisać jakąś liczbe mam racje o to ci chodziło sejcz.A tak wogule to jak jest napisane w dokumętach niedżwiedż amerykański ??
Ostatnio edytowany przez OLA (2011-04-16 20:26:12)
Offline
Sejcz czy twoje zmienianie tekstur nie polegało na tym ze dopisywałaś chancemutation i liczbe ja tak zrobiłam przy gnu antylopie i sie udało ale jest niewielka różnica i urodził mi sie biały kangur
Ostatnio edytowany przez OLA (2011-04-16 21:19:01)
Offline
ale ja mam nawet wybryk antylopy gny ale nie ma wielkiej różnicuy.bardzo prosze o podpowiedż jak bedzie napisane w dokumętach WP2 lub WP2 szalone zoo niedzwiedz amerykanski prosze opodpowiedz
Ostatnio edytowany przez OLA (2011-04-17 13:07:47)
Offline
Ale o co ci chodzi?!
EDIT:
actor
ageability = 4
agedead = 30
animal
attractiveness = 2.0
buildoption
chancegestation = 1
collisioncontextadd = standard,master,animal,wanimal,visitor,wvisitor,staff,fencetool
collisiontype = animal
controller = navigation,colliderscan,need,needposition,objectscan,interactorlist,celllist,animalenvironment,animalage,animalai,animalemitter
decayspeed = 0.01
divedepth = 80.0
durationgestation = 7
durationhatch = 0
emittercount = 1
emittertarget = vulture
escapedistance = 800
generequired = 105
graphic
graphicarray = female, dead
graphiccast = blackbear,cadaver
graphicscale = 1.0, 0.8
graphicsizex = 250, 90
graphicsizey = 160, 80
graphicsizez = 130, 60
graphictimescale = 1.0, 25.0
interactorback
interactorfront
interactorleft
interactorright
maxbirth = 3
maxgroundhardness = 80
maxherdsize = 8
maxhillyness = 1.0
maxinfluenceradius = 2500.0
maxjumpheight = 80
maxtemperature = 25.0
maxtrainlevel = 5
minbirth = 1
minfreespace = 0.5
mingroundhardness = 50
minherdsize = 1
minhillyness = 0
mintemperature = -30.0
moveclimb = 4.0,0.0,0.0
movedive = 8.0,0.0,0.0
movedivedown = 0.0,0.0,-8.0
movediveup = 0.0,0.0,8.0
moveenterclimbingwall = 0,0,0
moveleaveclimbingwall = 0,0,0
moverun = 10.0,0.0,0.0
movestairdown = 2.0,0.0,0.0
movestairup = 2.0,0.0,0.0
moveswim = 6.5,0.0,0.0
movetrainrundown = 10.0,0.0,0.0
movetrainrunup = 10.0,0.0,0.0
moveturnleft = 0.0,0.0,-0.12
moveturnright = 0.0,0.0,0.12
movewalk = 3.5,0.0,0.0
movewalkdown = 4.5,0.0,0.0
movewalkup = 3.0,0.0,0.0
movewturnleft = 0.0,0.0,-0.15
movewturnright = 0.0,0.0,0.15
needclimb = 1.0
needcopulate = 1.0
needdry = 20.0
needflesh = 0.5
needforage = 1.0
needfruit = 2.0
needinsect = 0.5
needperform = 0.0
needpreen = 2.0
needrest = 6.0
needrun = 1.0
needscrape = 1.0
needshit = 3.0
offercopulate = 2.0
offerflesh = 300.0
pathturn = 0.03
play
price = 16000
scalebaby = 0.5
scalefemale = 0.8
scalemale = 0.8
shadow
shittarget = shitmid
soundeatflesh = blackbear_eat
sounddead = blackbear_dead
soundfight = blackbear_fight
soundhurt = blackbear_hurt
soundimpress = blackbear_impress
soundplay = blackbear_play
soundpreen = blackbear_normal
soundstand = blackbear_normal
speedclimb = 1.0
speedcopulate = 2.0
speeddry = 2.0
speedflesh = 1.0
speedforage = 1.0
speedfruit = 1.0
speedinsect = 1.0
speedperform = 1.0
speedpreen = 1.0
speedrest = 1.0
speedrun = 1.0
speedscrape = 1.0
speedshit = 100.0
standspace = 120.0,0.0,0.0
strength = 0.8
swimdepth = 105.0
texturelist = wblackbear
timestand2jumpup = 0.7
timestand2walk = 0.45
//timejumpdown2stand = 1.5
useflesh = 1.0
useforage = 1.0
usefruit = 3.0
useinsect = 0.5
Ostatnio edytowany przez Sejcz (2011-04-17 13:29:20)
Offline